West Ischemia Born Informatics
So I’ve started a new project… If you keep tabs on my closely, then you might know that I recently went to San Francisco for a possible mapping gig. Well, I got that gig. I’ll be spending the next few...
View ArticleMy Level Design Process
NOTE: The first bit of this post is how I used to make levels, and how they evolved. Skip to: There is where the process begins to see my current process. But you need an idea right?! That idea will...
View ArticlePortal 2 Beginner Live Stream
If you’re wondering what this is, it’s a introduction to mapping in Portal 2. After the PTI came out for Portal 2, we’ve seen thousands of amazing levels created by the community. But the PTI is...
View ArticleStreaming!
So I’ve decided that I’m going to start streaming again. I’ll be streaming anything from mapping, to drawing, to concept arts. You can have no amazing discussions whilst watching, or just enjoy the...
View ArticleForum Removed
Hey guys, I’ve removed the Forum from the site. I just could not stay active on it enough for it to be helpful to anyone. If you need help mapping be sure to contact me using one of the many methods...
View ArticleHammer Tutorial V2 Series #23 “Texture Manipulation”
//www.youtube.com/watch?v=eURuZu5jlIo Texture Alignment on VDC:https://developer.valvesoftware.com/wiki/Texture_alignment
View ArticleCSGO Level Design Boot Camp – Day 13 – Lighting Part 3, Advanced Lighting / HDR
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 14 – Doors, Ladders, and Chickens
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 15 – 3D Skybox, and Fog
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 16 – Custom Textures, Cubemaps, and...
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 17 – Decals and info_Overlay
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 18 – Sounds
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 19 – Optimization Part 1
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 20 – Optimization Part 2
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleCSGO Level Design Boot Camp – Day 21 – Finalizing and Publishing
Counter-Strike Global Offensive Level Design Boot Camp is made to get you started learning how to create your own CSGO levels as quickly and efficiently as possible. Sit back and enjoy the show! These...
View ArticleHammer Tutorial V2 Series #26 “Will it Blend? Blend Modulate”
Today we are going to find out if it will actually blend… together. Learn about $blendmodulatetexture! After recording I was informed that there is AweseomeBump V5.0. The process is basically the same...
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